Version 7 of Steinberg's Nuendo platform incorporates new features from Cubase Pro 8 and myriad of other powerful tools for musicians and producers alike. Matthew Loel T. Hepworth explores what's new.
Following on from their popular Gravity instrument release is Vocalise featuring over 4 GB of characterful human voice-based pads and phrases formed from over 750 sound sources. It sounds incredible.
If an authentic re-creation of the NES sound chip is what you're looking for, then Famirom will bring your chip tune dreams to life now, and for just $12.
Exclusive preview screening of video game sound and music doc segments featuring Japanese video game composers will take place at international video game music conference in London on September 15.
The big release from Sonicsmiths is The Foundry. They tell us this Kontakt instrument is designed to let you create sounds that are uniquely yours and therefore break free from presets.
If you make audio or music for games, then you may be aware of Wwise by Audiokinetic. It's a middleware solution and Gary Hiebner explores how it can enhance your game audio productions.
Steinberg release new version of Nuendo including integration with Audiokinetic Wwise, re-conforming for audio-to-picture post work, VCA fader support, advanced project collaboration tools, and more.
Are you looking for a truly great collection of instruments for scoring any kind of TV, game or movie project for under $300? SONiVOX listened and then came The Film Score Companion.
Elias Composer's Studio 1.5 is a collaborative tool for game composers, giving them the ability to adapt musical scores dynamically in real-time depending on the player's movements in the game!
Skynet Prototype from Bluezone Corporation is a 900 MB sound effect library designed for movies and games with a futuristic, mechanical, robotic and military slant.
Partnering with Audiokinetic at this year's GDC, Steinberg revealed a first glimpse of the next iteration of Nuendo, with many new features, Audiokinetic Wwise integration and a focus on game audio.
Tom Salta, GANG Award for best original soundtrack for Halo Spartan Assault, and composer and producer of countless AAA Games, Films and TV shows shares his game scoring tips and tricks.
Now here's something unique and cool. A 500 series modular format sound processor designed for sound designers to achieve 8 and 16-bit video game soundtracks. The video is worth watching too!
Casey Edwards, the creator of Oracle, is best known for composing music for games like Killer Instinct 1 and Killer Instinct 2. Now you can get hold of his epic sounds in Oracle.
New Story-Driven Horror Game, The Ritual, Combines Intense Scares With Non-Stop Action As Players Live Through Their Own Horror Movie. The sound design is worth experiencing too!
Does Ensemble Drums from the Heavyocity Master Sessions series continue their trend of making larger than life sounds for Kontakt users? Matt Vanacoro finds out that "big" doesn't describe them at all
Do you enjoy playing first-person video games? Are you a fan of survival/horror films & games? Then you'll love The Ritual of Weylyn Island! With your help we'll play it on the Steam platform soon.
Get the inside scoop on how the next big 1st-person survival horror game, "The Ritual on Weylyn Island", is being developed with Martin Sitter & Mark Stope of zemaGamez. You've got to see & hear this!
There are tons of amazing sound libraries available to cater for most every cinematic sound you could imagine. Here's some tips on how to make your own unique sounds for trailers in particular.
Is the much talked about "Hollywood sound" attainable in your studio on a budget?Is it even desirable? Joshua Aker blasts this utopian ideal out of the water in this enlightening read.
Cubase is excellent for scoring to film and games. In this tutorial Hollin Jones explores how to get the best out of your system when working with video in Steinberg's popular DAW.