It's easy to get stuck using the same tools every day. Using new tools and processes can lead to reinvigorating your creations. Here's 5 tools every sound designer should check out.
As musicians, producers, (or many creatives) tell us, writer's block is a feared stated. However, it doesn't have to be as Josh Aker, composer for the Infinity Blade series of iOS games explains.
It's probably never been harder to make money from music. Don't rely on album sales (not recommended!) instead Hollin shares how to get your tunes synced, or used in film, TV, games and adverts.
Imagine having easy to use tools and content that could enable you to design your own sonic effects both easily and with a unique twist... stop imagining... Glitchmachines are here with Polygon.
Game Music Connect, the International Video Game Music Conference, returns to Southbank Centre, London on September 24 2014. Get your early-bird tickets now and find out which luminaries are speaking.
The name 'Hans Zimmer' is enough to get most producers interested, but has Spitfire Audio created an equally high-quality percussion library? Toby Pitman puts it to the test.
Alison Cociani & Martin Sitter reveal how they set about creating the music soundtrack for iOS and Android Game, Primary - the latest addictive game hit from zemaGamez.
Veteran video game composer, Josh Aker (Infinity Blade) shares his tips on how to make it in the Game Audio industry. If you want to navigate from aspiring composer to getting paid gigs... read this!
Aside from their extensive library of loops, Big Fish Audio have created Zodiac, a Kontakt-based virtual instrument with your sound design and soundtrack needs in mind. Hollin Jones explores.
Possibly the most fun any sound designer can have is in designing chirps, clicks and pops for video game menu interfaces. G. W. Childs scrolls through the ins and outs in this tutorial.
Ivor Novello nominated & Telly award winning composer Walter Mair is the creator of scores for feature films and AAA video game titles, like Killzone. In this interview he talks gear, tech and more.
How do you create the music for Infinity Blade III: the latest, most visually and sonically stunning game for iOS to date? Composer, Josh Aker, knows the score and reveals all to us in this interview.
When composing for game, film or other music, it's important to make our sounds stand out from the crowd. Josh Aker (Infinity Blade I & II composer) shows how to create your own BIG & awesome sounds.
From Halo to Call of Duty, shooters are a popular genre of video game. David Earl takes to the battlefield and uses Logic Pro to create realistic automatic gun effects.
David Earl is a composer/producer and Logic Studio guru living in the San Francisco Bay Area. You've seen him on YouTube & macProVideo.com, now read about his approach to game audio composition.
Lorne Balfe, Award winning Film & Game Composer (Assassin's Creed 3, Crysis, Batman Begins) talks tech, Cubase & shares game audio tips in this exclusive interview from AskAudio Magazine.
We chatted with talented game audio composer, Allison Cociani, who recently finished scoring the music for the innovative iOS game Finger Ninjas. Discover more about her process composing for games.
Neil Davidge, (Massive Attack producer & film composer (inc. Clash of The Titans), recently scored the soundtrack for Halo 4! He talks gear and production tech. [Includes Video].