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Take a 21 question quiz to test and certify your knowledge of the tutorial-video course
Animation Concepts 102 - Dynamic Character Animation.
Get a mark of 80% or higher to pass this quiz!
1
The Principles of Visual Story telling are:
Exaggeration, Anticipation, Strong Silhouettes & Staging
Strong Silhouettes, Exaggeration, Staging & Appeal
Appeal, Strong Silhouettes, Tweening & Anticipation
Strong Silhouettes, Exaggeration, Flexibility & Appeal
2
Timing & Spacing are amongst the first principles of animation. It's how you determine:
how much emotion and flexibility is in the action.
if you need to change your career.
how fast or slow the action is.
how much movement is in the action.
3
Follow through refers to:
the parts that catch up to the main character after it has stopped and stay in motion briefly
the main character catching up to its other parts and staying in motion briefly
4
What are the fundamental principles that make drawings come to life?
Flexibility & Realistic Motion
Timing & Spacing
Motion & Mass
Squash & Stretch
5
Overlapping Action is when the main action of a character leads and parts of a character ________.
overlap
does nothing
stay put
follow
6
What would the Line of Action describe if you were to take the character away?
The character's motion
The character's speed of movement
The character's pose
7
What is the most useful approach for planning and executing your animations?
Anticipation, Overshoot & Settle
Overshoot, Settle & Slow in/Slow out
Anticipation, Overlapping & Settle
8
The Line of Action is used on _________.
in-betweens
key poses
every pose
running characters
9
The S Curve is very useful to ____________.
create static key poses
help you to transition from one pose to another
establish a caracter's mood
create realistic key poses
10
Gesture drawing is meant to look:
rough and messy
refined and classy
11
Gesture drawing is the weakest way to help you formulate character poses. True or false?
True
False
12
What can you create by using a dynamic Line of Action?
A much stronger key pose
A static animation
A much weaker key pose
A smoother animation
13
You should aim to follow ___ if you want smooth action on screen.
a symbol
an arc
a circular motion
14
To in-between two keys by using the tweening function, the object has to be converted to _____ first.
an icon
a group
a symbol
15
A Line of Action can help to establish a character's ________.
mood
origin
sensibility
timing
16
What two Lines of Action are often used to describe general aspects of a character's pose?
C Curves & Reverse C Curves
S Curves & C Curves
17
Secondary action:
enriches and takes away from the scene
adds to and enriches the scene
adds to just about every scene
is irrelevant
18
The principles of motion that apply to objects must apply to characters, but there are a few extra principles that making a characters come to, life such as:
Appealing, staging, easing, weight-loss, squatting, etc.
Squashing & stretching, Weight & balance, Secondary action etc.
Swaying in motion, eating, walking, running, etc.
19
How many Objects can be tweened per layer?
Three
As much as you want
One
Two
20
A "hold" in animation terminology means giving a few frames to a pose to:
add a pause in the action or appeal.
add a pause in the action or motion.
add appeal or movement.
add motion or appeal.
21
It's impossible to use a Line of Action if the character is standing still. True or false?
True
False
Animation Concepts 102
Dynamic Character Animation
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