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Take a 21 question quiz to test and certify your knowledge of the tutorial-video course
Animation Concepts 102 - Dynamic Character Animation.
Get a mark of 80% or higher to pass this quiz!
Gesture drawing is the weakest way to help you formulate character poses. True or false?
The S Curve is very useful to ____________.
create realistic key poses
establish a caracter's mood
create static key poses
help you to transition from one pose to another
What would the Line of Action describe if you were to take the character away?
The character's pose
The character's speed of movement
The character's motion
What two Lines of Action are often used to describe general aspects of a character's pose?
S Curves & C Curves
C Curves & Reverse C Curves
It's impossible to use a Line of Action if the character is standing still. True or false?
What can you create by using a dynamic Line of Action?
A smoother animation
A much stronger key pose
A static animation
A much weaker key pose
How many Objects can be tweened per layer?
As much as you want
A Line of Action can help to establish a character's ________.
The Principles of Visual Story telling are:
Strong Silhouettes, Exaggeration, Flexibility & Appeal
Appeal, Strong Silhouettes, Tweening & Anticipation
Strong Silhouettes, Exaggeration, Staging & Appeal
Exaggeration, Anticipation, Strong Silhouettes & Staging
A "hold" in animation terminology means giving a few frames to a pose to:
add appeal or movement.
add a pause in the action or appeal.
add motion or appeal.
add a pause in the action or motion.
The Line of Action is used on _________.
To in-between two keys by using the tweening function, the object has to be converted to _____ first.
What is the most useful approach for planning and executing your animations?
Anticipation, Overshoot & Settle
Anticipation, Overlapping & Settle
Overshoot, Settle & Slow in/Slow out
Gesture drawing is meant to look:
refined and classy
rough and messy
Overlapping Action is when the main action of a character leads and parts of a character ________.
What are the fundamental principles that make drawings come to life?
Squash & Stretch
Motion & Mass
Flexibility & Realistic Motion
Timing & Spacing
Timing & Spacing are amongst the first principles of animation. It's how you determine:
if you need to change your career.
how much emotion and flexibility is in the action.
how much movement is in the action.
how fast or slow the action is.
enriches and takes away from the scene
adds to just about every scene
adds to and enriches the scene
You should aim to follow ___ if you want smooth action on screen.
a circular motion
The principles of motion that apply to objects must apply to characters, but there are a few extra principles that making a characters come to, life such as:
Swaying in motion, eating, walking, running, etc.
Squashing & stretching, Weight & balance, Secondary action etc.
Appealing, staging, easing, weight-loss, squatting, etc.
Follow through refers to:
the parts that catch up to the main character after it has stopped and stay in motion briefly
the main character catching up to its other parts and staying in motion briefly
Animation Concepts 102
Dynamic Character Animation
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