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Take a 25 question quiz to test and certify your knowledge of the tutorial-video course
Animation Concepts 103 - Character Walk Cycles.
Get a mark of 80% or higher to pass this quiz!
1
What frame rate should you work in?
64 fps
24 fps
30 fps
8 fps
2
In an animation sequence, how do you make some sections slower?
By deleting key frames
By adding more drawings to the section you want to slow down
By adding tweens
3
How can you create a purposeful walk cycle?
Create many keyframes between each position
Removing a few keyframes between each position
Move the arms of the character faster than the legs
Lean the upper body of the character forward
4
What are contact positions?
They are the two main keyframes, showing the foot contacting the ground
They are all the frames in a sequence
They are key frames that show the legs swinging forwards
5
How do arms move in relation to legs when we walk?
The arms swing on opposite sides to the legs
The arms stay still
The arms swing on the same sides as the legs
6
How can you ensure that your animation stays on the same plane?
Keep refering back to the first pose
Create a guideline for yourself that you can delete later
Animate straight ahead without looking at previous poses
7
What is twinning?
It's a double sequence of animation
It's double the key frames
It's when two elements move at the same time in the same manner
8
In a run cycle, is the character in contact with the ground throughout?
No, there is as at least one pose off the ground
It doesn't apply to run cycles
Yes, his feet remain in touch
9
When a character is walking, the swinging movement of his arms and wrists is considered secondary action. True or false?
False
True
10
The start and end poses for one step in a walk are called:
the lines of action
the Key Frames
the Contact Positions
the Inbetweens
11
Name the key poses of a walk cycle.
Key, Inbetween, Pose, Frame
Contact, Down, Passing and Up
Front foot, front arm, back foot, back arm
12
What is the passing position?
It's when the character comes to a stop
It's a position in the next step
It is the main inbetween pose from one step to the other
13
How can you get inside a symbol in Flash?
Import a symbol to the stage
Open a new document
Double-click on the symbol
14
In Flash, what keyboard shortcut will create a new Key Frame in the timeline?
F7
Command-K (Mac) or Control-K (Windows)
F6
Shift-K
15
In Flash, pressing ____ creates a blank key frame in which you can draw the new pose.
Command-K (Mac) or Control-K (Windows)
F6
F7
Shift-K
16
A basic walk cycle is made of ______ positions.
three
five
four
two
17
When animating a walking character, the arms swing opposite to the legs. True or false?
True
False
18
Can you change, add or remove the number of key poses in a walk cycle?
No
Yes
19
In Flash, pressing ____ creates extra frames in the timeline, giving you a duration over time.
Shift-F
F6
F5
Option-F (Mac) or Alt-F (Windows)
20
Animating a run is very similar to animating a walk. True or false?
False
True
21
What is a walk cycle?
A character taking one step
Animation of a character walking
An animated character
22
What is a tween?
An arc of motion
A breakdown pose
A generated motion between 2 key frames
23
To cycle anything in animation, you should make sure that the last frame of animation is the exact same as the first. True or False?
False
Neither-you have to animate every frame in a cycle
True
24
What is the most important thing to get right in a walk cycle?
Bend the knees of your character as soon as the heel touch the ground
All answers are equally important
When your character takes a step, his body rises and falls
The torso of your character must stay over his feet to keep balance
25
Why are arcs important in animation?
They add extra key frames
They slow the animation down
They provide smooth and fluid motion
Animation Concepts 103
Character Walk Cycles
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