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Take a 25 question quiz to test and certify your knowledge of the tutorial-video course
Animation Concepts 103 - Character Walk Cycles.
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Name the key poses of a walk cycle.
Contact, Down, Passing and Up
Key, Inbetween, Pose, Frame
Front foot, front arm, back foot, back arm
Why are arcs important in animation?
They slow the animation down
They provide smooth and fluid motion
They add extra key frames
How can you ensure that your animation stays on the same plane?
Animate straight ahead without looking at previous poses
Create a guideline for yourself that you can delete later
Keep refering back to the first pose
How do arms move in relation to legs when we walk?
The arms stay still
The arms swing on the same sides as the legs
The arms swing on opposite sides to the legs
A basic walk cycle is made of ______ positions.
What is a tween?
A generated motion between 2 key frames
An arc of motion
A breakdown pose
What frame rate should you work in?
Can you change, add or remove the number of key poses in a walk cycle?
How can you create a purposeful walk cycle?
Removing a few keyframes between each position
Lean the upper body of the character forward
Create many keyframes between each position
Move the arms of the character faster than the legs
When animating a walk, how many parts of the character rig need to move?
Only the legs
Only the legs and arms
What is the most important thing to get right in a walk cycle?
All answers are equally important
The torso of your character must stay over his feet to keep balance
When your character takes a step, his body rises and falls
Bend the knees of your character as soon as the heel touch the ground
What is the passing position?
It's a position in the next step
It's when the character comes to a stop
It is the main inbetween pose from one step to the other
What are contact positions?
They are key frames that show the legs swinging forwards
They are all the frames in a sequence
They are the two main keyframes, showing the foot contacting the ground
When animating a walking character, the arms swing opposite to the legs. True or false?
How can you get inside a symbol in Flash?
Open a new document
Double-click on the symbol
Import a symbol to the stage
In Flash, what keyboard shortcut will create a new Key Frame in the timeline?
Command-K (Mac) or Control-K (Windows)
In a run cycle, is the character in contact with the ground throughout?
No, there is as at least one pose off the ground
Yes, his feet remain in touch
It doesn't apply to run cycles
In Flash, pressing ____ creates a blank key frame in which you can draw the new pose.
Command-K (Mac) or Control-K (Windows)
What is twinning?
It's double the key frames
It's a double sequence of animation
It's when two elements move at the same time in the same manner
When a character is walking, the swinging movement of his arms and wrists is considered secondary action. True or false?
The start and end poses for one step in a walk are called:
the Contact Positions
the lines of action
the Key Frames
In Flash, pressing ____ creates extra frames in the timeline, giving you a duration over time.
Option-F (Mac) or Alt-F (Windows)
In 2D animation the background is separate and distinct from the characters. True or False?
To cycle anything in animation, you should make sure that the last frame of animation is the exact same as the first. True or False?
Neither—you have to animate every frame in a cycle
In an animation sequence, how do you make some sections slower?
By adding tweens
By adding more drawings to the section you want to slow down
By deleting key frames
Animation Concepts 103
Character Walk Cycles
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