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Take a 25 question quiz to test and certify your knowledge of the tutorial-video course
Animation Concepts 103 - Character Walk Cycles.
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In a run cycle, is the character in contact with the ground throughout?
No, there is as at least one pose off the ground
It doesn't apply to run cycles
Yes, his feet remain in touch
Animating a run is very similar to animating a walk. True or false?
How can you create a purposeful walk cycle?
Create many keyframes between each position
Removing a few keyframes between each position
Lean the upper body of the character forward
Move the arms of the character faster than the legs
How can you ensure that your animation stays on the same plane?
Keep refering back to the first pose
Animate straight ahead without looking at previous poses
Create a guideline for yourself that you can delete later
When animating a walking character, the arms swing opposite to the legs. True or false?
When animating a walk, how many parts of the character rig need to move?
Only the legs and arms
Only the legs
How can you get inside a symbol in Flash?
Double-click on the symbol
Open a new document
Import a symbol to the stage
What is a tween?
An arc of motion
A generated motion between 2 key frames
A breakdown pose
What is the most important thing to get right in a walk cycle?
All answers are equally important
When your character takes a step, his body rises and falls
The torso of your character must stay over his feet to keep balance
Bend the knees of your character as soon as the heel touch the ground
A basic walk cycle is made of ______ positions.
To cycle anything in animation, you should make sure that the last frame of animation is the exact same as the first. True or False?
Neither—you have to animate every frame in a cycle
How do arms move in relation to legs when we walk?
The arms swing on opposite sides to the legs
The arms swing on the same sides as the legs
The arms stay still
Can you change, add or remove the number of key poses in a walk cycle?
What is the passing position?
It's when the character comes to a stop
It is the main inbetween pose from one step to the other
It's a position in the next step
Why are arcs important in animation?
They provide smooth and fluid motion
They add extra key frames
They slow the animation down
In an animation sequence, how do you make some sections slower?
By adding tweens
By adding more drawings to the section you want to slow down
By deleting key frames
In 2D animation the background is separate and distinct from the characters. True or False?
In Flash, pressing ____ creates extra frames in the timeline, giving you a duration over time.
Option-F (Mac) or Alt-F (Windows)
Name the key poses of a walk cycle.
Front foot, front arm, back foot, back arm
Key, Inbetween, Pose, Frame
Contact, Down, Passing and Up
What frame rate should you work in?
What are contact positions?
They are all the frames in a sequence
They are key frames that show the legs swinging forwards
They are the two main keyframes, showing the foot contacting the ground
When a character is walking, the swinging movement of his arms and wrists is considered secondary action. True or false?
In Flash, pressing ____ creates a blank key frame in which you can draw the new pose.
Command-K (Mac) or Control-K (Windows)
In Flash, what keyboard shortcut will create a new Key Frame in the timeline?
Command-K (Mac) or Control-K (Windows)
What is a walk cycle?
A character taking one step
Animation of a character walking
An animated character
Animation Concepts 103
Character Walk Cycles
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