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Take a 25 question quiz to test and certify your knowledge of the tutorial-video course
Animation Concepts 103 - Character Walk Cycles.
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In a run cycle, is the character in contact with the ground throughout?
No, there is as at least one pose off the ground
Yes, his feet remain in touch
It doesn't apply to run cycles
In an animation sequence, how do you make some sections slower?
By deleting key frames
By adding more drawings to the section you want to slow down
By adding tweens
When animating a walk, how many parts of the character rig need to move?
Only the legs
Only the legs and arms
How can you ensure that your animation stays on the same plane?
Create a guideline for yourself that you can delete later
Animate straight ahead without looking at previous poses
Keep refering back to the first pose
What are contact positions?
They are key frames that show the legs swinging forwards
They are all the frames in a sequence
They are the two main keyframes, showing the foot contacting the ground
How can you create a purposeful walk cycle?
Move the arms of the character faster than the legs
Lean the upper body of the character forward
Removing a few keyframes between each position
Create many keyframes between each position
Name the key poses of a walk cycle.
Contact, Down, Passing and Up
Key, Inbetween, Pose, Frame
Front foot, front arm, back foot, back arm
How do arms move in relation to legs when we walk?
The arms swing on the same sides as the legs
The arms stay still
The arms swing on opposite sides to the legs
When a character is walking, the swinging movement of his arms and wrists is considered secondary action. True or false?
In Flash, pressing ____ creates extra frames in the timeline, giving you a duration over time.
Option-F (Mac) or Alt-F (Windows)
What is the most important thing to get right in a walk cycle?
The torso of your character must stay over his feet to keep balance
When your character takes a step, his body rises and falls
Bend the knees of your character as soon as the heel touch the ground
All answers are equally important
A basic walk cycle is made of ______ positions.
Why are arcs important in animation?
They add extra key frames
They slow the animation down
They provide smooth and fluid motion
The start and end poses for one step in a walk are called:
the lines of action
the Key Frames
the Contact Positions
In 2D animation the background is separate and distinct from the characters. True or False?
When animating a walking character, the arms swing opposite to the legs. True or false?
What is twinning?
It's double the key frames
It's when two elements move at the same time in the same manner
It's a double sequence of animation
In Flash, pressing ____ creates a blank key frame in which you can draw the new pose.
Command-K (Mac) or Control-K (Windows)
Animating a run is very similar to animating a walk. True or false?
What is a walk cycle?
Animation of a character walking
An animated character
A character taking one step
In Flash, what keyboard shortcut will create a new Key Frame in the timeline?
Command-K (Mac) or Control-K (Windows)
To cycle anything in animation, you should make sure that the last frame of animation is the exact same as the first. True or False?
Neither—you have to animate every frame in a cycle
Can you change, add or remove the number of key poses in a walk cycle?
What frame rate should you work in?
What is a tween?
A generated motion between 2 key frames
An arc of motion
A breakdown pose
Animation Concepts 103
Character Walk Cycles
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