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Take a 10 question quiz to test and certify your knowledge of the tutorial-video course
Cubase 8 303 - Mix Prep: Bass & Drum Tracks.
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When quantizing audio, it is recommended to try with AudioWarp first. True or false?
When choosing the snare as the basis of editing a drum part:
it’s best to use the bottom snare mic, because it’s capturing almost nothing but the snare drum.
it’s best to use the top snare mic, because it has a fuller sound.
What's the best way to quantize a drum part with lots of subdivisions (8th, 16th and 32nd notes)?
Always choose the 16th subdivision
Use the fastest subdivisions available
Quantize the drum part in sections
Use the slowest subdivisions available
The shorter the crossfade is, the more we’re gonna hear its action. True or false?
What's the key command to toggle "snap" on and off?
When should you use a Gate to clean up an audio track?
When editing a source that’s not very dynamic
On percussive elements only
When editing a source that’s very dynamic
On melodic elements only
When quantizing audio material that was recorded with multiple microphones, you need to:
use a gate to avoid leakage
use Free Warp to avoid artifacts
group the tracks into a folder first to avoid phasing issues and double attacks
use AudioWarp to avoid artifacts
In the Inspector, which tab will let you detect the transients of your audio event?
When detecting transients, what should you do if some drum hits or notes are not detected?
Raise the treshold
Lower the treshold
To disable a Hitpoint, you need to hold:
Command (Mac) or Control (Windows)
Shift-Command (Mac) or Shift-Control (Windows)
Cubase 8 303
Mix Prep: Bass & Drum Tracks
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