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Take a 25 question quiz to test and certify your knowledge of the tutorial-video course
Maya 201 - Modeling.
Get a mark of 80% or higher to pass this quiz!
1
How do you manipulate the shape of a NURBS primitive?
By manipulating the control vertices
With the manipulate NURBS command
By adding edge loops
By manipulating the translate tool
2
The goal of this course was to introduce you to the ... ?
Process of motion tracking
Project-based workflow
Motion picture camera
Concepts of budgeting an animated movie
3
How do you restore symmetry in an object?
By deleting half, then using duplicate special
By deleting two thirds, then replicating the best
By deleting individual polygons
By using the restore symmetry command
4
How do you delete an unwanted edge?
With Control (or Command)-Z
Hitting the delete key
With the Delete Edge command
With the Delete Unwanted command
5
When is it acceptable to leave out elements of a model?
When you're not going to see all of a model in any given scene
If it's a really difficult part to model
When you're modeling using NURBS
When the director tells you it's ok
6
What was used to create the light bulb?
A polygonal cylinder
A NURBS sphere
A simple polygonal primitive sphere
A smoothed polygonal cube
7
How do you replace a vertex with a flat polygon face?
With the chamfer command
With the Replace command
With the flatten polygon command
By hitting control G
8
How can you repeat the last operation?
With the return key
With the G key
With the B key
With the undo command
9
To create the eyeballs, what type of primitive was used?
A freehand curve
A NURBS sphere
An extruded circle
A polygonal sphere
10
How can you add thickness to a piece of geometry?
By extruding faces
By duplicating it
By increasing the thickness parameter
With the geometry thickness command
11
When should you decide on your project structure?
When you think of a name
Before you start work
At any time
When the project's complete
12
With no clear visual reference, where should the ears be placed?
At the point furthest from the mouth
Wherever you like! Feel free to experiment
In the most anatomically correct position
Closest to the eyes
13
How do you apply the reference image shader?
Right-click on the shader and select Assign Material to Selection
Left-click on the shader and hit OK
Select the object, and drag it to one side
Right-click on the shader and select Paint on Material
14
How do you see through an object?
Select the object then turn on X-Ray mode
By using the Create Hole command to see through it
Select the object, then hit the delete key
By turning down the object's brightness
15
What do you need to do to the claws before duplicating them to the right?
Delete the history
Group them
Convert them to polygons
Remove any unwanted claws
16
Manipulating points on a lattice deformer does what?
Deforms the object underneath
Deforms the texture but not the actual object underneath
Breaks the connection to the object underneath
Changes the color of the connected faces
17
What does freezing an object's transforms do?
Resets its parameters to the last saved version
Resets its parameters to zero in its current position
Locks the transforms so the object can't be moved
Moves the object toward the camera
18
How can you delete the construction history?
Select the object then hit the delete key
From the edit menu, select history, reduce
From the edit menu, select delete by type, history
From the construction menu, select edit, then delete
19
What can you do by holding down the Control key and dragging on the scale tool's Y manipulator handle?
Scale only the height
Scale proportionately in X and Z
Scale in Y
Move without scaling
20
What window do you use to create shaders?
The outliner
The hypershade window
The hyperspace window
The shader view window
21
What is the Storyboard?
A board that marks the beginning of each scene
A series of sketches outlining every scene in the movie
A booklet describing the techniques used in the movie
A series of sketches used to promote the movie
22
Unlike smooth mesh preview mode, subdiv proxy is ... ?
Suitable for exporting to various geometry formats
Able to handle larger data sets
Scaleable and ready for texturing
Fully renderable and can be skinned and weighted for animation
23
What's a good way to create a seam?
Using intersecting vertices
With a bevel, using the Bevel Edge command
Rotating faces to align with the base
With the Create Seam command
24
How were the soles of the feet flattened?
By manipulating the scale parameters
By spreading out the vertices
By translating the sole's faces upward
By extruding the sole's faces
25
To delete the subdiv proxy, you need to first ... ?
Select the subdiv cage
Rename it in the outliner
Turn off symmetry
Delete the history
Maya 201
Modeling
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