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Take a 25 question quiz to test and certify your knowledge of the tutorial-video course
Maya 201 - Modeling.
Get a mark of 80% or higher to pass this quiz!
When is it acceptable to leave out elements of a model?
When you're modeling using NURBS
If it's a really difficult part to model
When the director tells you it's ok
When you're not going to see all of a model in any given scene
How do you enable mirroring so that selecting a vertex on one side also selects the vertex on the other?
In tool settings, set mirroring to double select
Under the symmetry settings menu, select Mirroring
By using the double selection command
In tool settings, set symmetry to object
How can you repeat the last operation?
With the undo command
With the G key
With the B key
With the return key
What does freezing an object's transforms do?
Locks the transforms so the object can't be moved
Resets its parameters to zero in its current position
Resets its parameters to the last saved version
Moves the object toward the camera
How do you see through an object?
By using the Create Hole command to see through it
Select the object then turn on X-Ray mode
Select the object, then hit the delete key
By turning down the object's brightness
How do you delete an unwanted edge?
With Control (or Command)-Z
With the Delete Edge command
Hitting the delete key
With the Delete Unwanted command
What time intervals can you set autosave to?
Any interval less than 10 minutes
Any interval greater than 10 minutes
Any interval in 10 minute increments
Any interval you want
To get an idea of how the model will look at a higher resolution, what do you do?
Hit the R key
Click back through the construction history
Switch to smooth mesh preview mode
Switch to high resolution mode
What can you do by holding down the Control key and dragging on the scale tool's Y manipulator handle?
Move without scaling
Scale proportionately in X and Z
Scale only the height
Scale in Y
To create the eyeballs, what type of primitive was used?
An extruded circle
A NURBS sphere
A polygonal sphere
A freehand curve
What do you need to do to the claws before duplicating them to the right?
Remove any unwanted claws
Convert them to polygons
Delete the history
When should you decide on your project structure?
When you think of a name
Before you start work
At any time
When the project's complete
What type of polygonal primitive was used to start the Body?
A NURBS cube
A polygonal cube
A polygonal sphere
An imported polygonal block
How do you fill a hole in an object?
Double-click an edge, then hit the insert key
Decrease the object's diameter until the hole is filled
Double-click an edge, shift right click and select Fill Hole
Select an edge, right click and select duplicate
With no clear visual reference, where should the ears be placed?
In the most anatomically correct position
At the point furthest from the mouth
Closest to the eyes
Wherever you like! Feel free to experiment
What was used to create the light bulb?
A smoothed polygonal cube
A simple polygonal primitive sphere
A NURBS sphere
A polygonal cylinder
How do you unhide and object?
Select the object in the outliner, then hit Shift-H
Select the object in the outliner, then hit tab
Double click the object in the outliner
Right-click then select Undo Hide Command
How do you apply the reference image shader?
Select the object, and drag it to one side
Left-click on the shader and hit OK
Right-click on the shader and select Paint on Material
Right-click on the shader and select Assign Material to Selection
What's a good way to create a seam?
Rotating faces to align with the base
Using intersecting vertices
With the Create Seam command
With a bevel, using the Bevel Edge command
What is the Storyboard?
A board that marks the beginning of each scene
A booklet describing the techniques used in the movie
A series of sketches used to promote the movie
A series of sketches outlining every scene in the movie
Unlike smooth mesh preview mode, subdiv proxy is ... ?
Able to handle larger data sets
Suitable for exporting to various geometry formats
Scaleable and ready for texturing
Fully renderable and can be skinned and weighted for animation
What window do you use to create shaders?
The hypershade window
The hyperspace window
The shader view window
Manipulating points on a lattice deformer does what?
Breaks the connection to the object underneath
Deforms the texture but not the actual object underneath
Changes the color of the connected faces
Deforms the object underneath
The goal of this course was to introduce you to the ... ?
Process of motion tracking
Motion picture camera
Concepts of budgeting an animated movie
How can you delete the construction history?
Select the object then hit the delete key
From the construction menu, select edit, then delete
From the edit menu, select history, reduce
From the edit menu, select delete by type, history
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