Library
Classrooms
Curriculums
Articles
Pricing
Faculty
AudioPedia
Support
Login
Sign Up
Share
Go
or browse by category
Audio
Video
Graphics
Productivity
Web
Take a 25 question quiz to test and certify your knowledge of the tutorial-video course
Maya 201 - Modeling.
Get a mark of 80% or higher to pass this quiz!
1
What does freezing an object's transforms do?
Resets its parameters to zero in its current position
Moves the object toward the camera
Locks the transforms so the object can't be moved
Resets its parameters to the last saved version
2
How do you replace a vertex with a flat polygon face?
With the flatten polygon command
With the Replace command
By hitting control G
With the chamfer command
3
What was used to create the light bulb?
A simple polygonal primitive sphere
A smoothed polygonal cube
A polygonal cylinder
A NURBS sphere
4
What window do you use to create shaders?
The outliner
The hyperspace window
The hypershade window
The shader view window
5
How do you enable mirroring so that selecting a vertex on one side also selects the vertex on the other?
Under the symmetry settings menu, select Mirroring
By using the double selection command
In tool settings, set mirroring to double select
In tool settings, set symmetry to object
6
The goal of this course was to introduce you to the ... ?
Project-based workflow
Motion picture camera
Concepts of budgeting an animated movie
Process of motion tracking
7
How do you unhide and object?
Right-click then select Undo Hide Command
Select the object in the outliner, then hit tab
Select the object in the outliner, then hit Shift-H
Double click the object in the outliner
8
To delete the subdiv proxy, you need to first ... ?
Select the subdiv cage
Turn off symmetry
Rename it in the outliner
Delete the history
9
Unlike smooth mesh preview mode, subdiv proxy is ... ?
Suitable for exporting to various geometry formats
Scaleable and ready for texturing
Fully renderable and can be skinned and weighted for animation
Able to handle larger data sets
10
How do you manipulate the shape of a NURBS primitive?
By adding edge loops
By manipulating the control vertices
With the manipulate NURBS command
By manipulating the translate tool
11
How can you repeat the last operation?
With the G key
With the return key
With the B key
With the undo command
12
What's a good way to create a seam?
Using intersecting vertices
With a bevel, using the Bevel Edge command
Rotating faces to align with the base
With the Create Seam command
13
To get an idea of how the model will look at a higher resolution, what do you do?
Switch to high resolution mode
Switch to smooth mesh preview mode
Click back through the construction history
Hit the R key
14
When should you decide on your project structure?
When you think of a name
When the project's complete
At any time
Before you start work
15
How were the soles of the feet flattened?
By translating the sole's faces upward
By extruding the sole's faces
By spreading out the vertices
By manipulating the scale parameters
16
What is the Storyboard?
A series of sketches used to promote the movie
A booklet describing the techniques used in the movie
A series of sketches outlining every scene in the movie
A board that marks the beginning of each scene
17
How do you delete an unwanted edge?
Hitting the delete key
With Control (or Command)-Z
With the Delete Unwanted command
With the Delete Edge command
18
What type of polygonal primitive was used to start the Body?
An imported polygonal block
A polygonal sphere
A polygonal cube
A NURBS cube
19
How can you add thickness to a piece of geometry?
By extruding faces
With the geometry thickness command
By increasing the thickness parameter
By duplicating it
20
What time intervals can you set autosave to?
Any interval you want
Any interval less than 10 minutes
Any interval greater than 10 minutes
Any interval in 10 minute increments
21
What do you need to do to the claws before duplicating them to the right?
Convert them to polygons
Group them
Delete the history
Remove any unwanted claws
22
Manipulating points on a lattice deformer does what?
Deforms the object underneath
Deforms the texture but not the actual object underneath
Breaks the connection to the object underneath
Changes the color of the connected faces
23
To create the eyeballs, what type of primitive was used?
A NURBS sphere
A freehand curve
A polygonal sphere
An extruded circle
24
How do you apply the reference image shader?
Select the object, and drag it to one side
Right-click on the shader and select Assign Material to Selection
Right-click on the shader and select Paint on Material
Left-click on the shader and hit OK
25
How can you delete the construction history?
From the edit menu, select history, reduce
From the construction menu, select edit, then delete
From the edit menu, select delete by type, history
Select the object then hit the delete key
Maya 201
Modeling
You have answered
0
out of 25
questions.
You must
login
to take this quiz.
If you do not have an account, please
sign up
.
Get Your Grade
Cancel Quiz
Nice try! Unfortunately you didn't have enough correct answers to pass the quiz. No sweat! You can retake a quiz once per day.
-
-
You need 80% to pass this quiz
Retake Quiz
Back to the Course
View My Grades
Feedback
How are we doing?
We'd love your thoughts, feedback and questions regarding our new site. All feedback is appreciated!
We do not respond to this form! If you need support, please visit our
support page
.
Thank you for your input!
Your message has been successfully sent
Course Advisor
Don't Know Where To Start?
Ask A Course Advisor
Ask Us!
Copy the link below and paste it into an email, forum, or Facebook to share this with your friends.
copy
Make money when you share our links
Become a macProVideo.com Affiliate!
The current affiliate rate is: 50%
Sign Up
Facebook
Twitter
Linkedin
Google+
Reddit
Pinterest
Classes Start Next Week!
Live 8-week Online Certification Classes for:
Logic Pro X
Learn More
Ableton Live
Learn More
Bitwig
Learn More