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Take a 25 question quiz to test and certify your knowledge of the tutorial-video course
Maya 202 - Dynamics, Texturing and Rigging.
Get a mark of 80% or higher to pass this quiz!
Overlapping UVs can cause ... ?
holes in the object
Unwanted texture issues
The material to fade
file management issues
Maya's particle generation system is known as ... ?
Mental Ray Particles
What type of function is used in the expression to control the rise and fall of the wax?
A math function
A random number function
A frame-based function
A sine function
Caching is the process of ... ?
Writing a simulation out to disk
Preparing a simulation
Selecting an object for simulation
Writing a simulation to the clipboard
What do Maya's Paint Effects tools allow you to do?
Use a graphics tablet more easily
Replace polygonal shapes with paint effects
Paint such things as entire particle effects with a single brush stroke
Paint visual effects in real time
What important step should be taken before cleaning up a scene?
Take a break
Version up and save the scene
Check the scene's integrity
Add up all the polygons in the scene
You can assign a material to an object by ... ?
Rendering a specific look
Using the Materials button
Right-clicking over the object and selecting Assign Material to Selection
Dragging the material to the material window
What are fields?
An area of effect within a polygon
Forces used to control the motion of NURBS
Forces used to animate the motion of dynamic objects
The area of effect that's closest to the ground plane
What view guideline shows the actual view seen in the rendered image?
The view gate
The perspective view
The resolution gate
The render gate
What is a skeleton chain?
A chain anchoring the skeleton
A series of bones and joints that are bound to the model
A series of skeletons linked together
A series of polygonal links
A line sticking out from the surface of an area light shows ... ?
The location of the light
How bright the light is
The shape of the light
The direction the light is facing
What type of material was used for the claws?
A Phong material
A colored material
A dual layered material
A Blinn material
What software can you use to edit textures externally to Maya?
Only Autodesk-approved software
Any paint or photo manipulation software, such as Photoshop
Any text editing or word processing software
Any scanning software capable of digitally scanning paintings
What does Maya's 3D Paint Tool allow you to do?
Become a better artist
Paint in different colors
Create 3D models with ease
Paint directly on the model in the viewport
Freeze Transformations does what?
Stops or freezes any currently running simulations
Locks the selected object's current transformations
Resets the selected object's animations
Makes the selected object's current transformations be the zero position
Skinning is the process of ... ?
Attaching objects to other objects
Binding the body to the skeleton
Removing the skin from the model
Wrapping a skin around a polygon
In render view, how can you keep the current rendered image?
By taking a screenshot
By copying and pasting
By moving the window off to the side
By clicking on the Save Image button
What type of field is used in this course?
The Forced Axis field
The Vertical Axis field
The Variable Axis field
The Volume Axis field
MISSS shaders are ... ?
More complex and physically accurate shaders
Low complexity shaders
Types of toon shaders
Usually just greyscale shaders
Why make the display size of the joints bigger?
So they'll be visible when rendering
To activate the joints' movements
To give the joints more resistance
So it's easier to see the joints' orientations
What color does bound geometry display as?
What was used to create the pupil for the eye texture?
A scan of an eye
A pupil texture
A black circle
The eyeballs should be bound to the ... ?
MIA is an acronym for ... ?
Maya Internet Article
Medium Image Allocation
Maya Image Area
Mental Images Architectural
What's the best joint to start a bipedal skeleton chain?
The ankle joint
The pelvis joint
The upper joint
Any finger joint
Dynamics, Texturing and Rigging
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