Photoshop CS4 402
Drawing Objects In Photoshop CS4
Genre: Graphics
  • 63 Videos
  • 2h 57m
Sketch objects, create textures, and make photo-realistic mock-ups ... this tutorial-video shows you how to create graphics from the ground-up in Photoshop CS4.
Mark Stope designed the sets and props for movies and TV shows including X-Men 2, Mission To Mars, I Robot, and Stargate SG-1.
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Overview
Status: Available
This tutorial is now available!

In this 3-hour tutorial by industry-pro Mark Stope, you'll learn how to create photo-realistic mock-ups of objects using nothing but a Wacom Tablet and Photoshop CS4.

Drawing objects in Photoshop CS4 is similar to drawing objects with a pen and pencil. First you sketch out the object as a rough line drawing, and then block it into place and wrap it with a final texture to provide realism. While it sounds easy, there's a few tricks to doing this on the computer that can make your artistic life a lot easier ... and this tutorial shows you the way.

Along the way, you'll learn how to mock-up a CD case, a security camera, a detailed rocket ship, and an old-school cannon. You'll start by seeing how easy it is to use a Wacom tablet to sketch-out line drawings of the objects you want to produce. Next, you'll see valuable skills for blocking out any real-life object using simple primitive shapes in Photoshop CS4. Finally, you'll be taken through the fine art of finding and wrapping your objects with textures (either "liberated" from the Internet or created by hand) to provide stunning realism for the objects you make in Photoshop.

This is a comprehensive tutorial, but you don't need to watch it all. Use the search functions and detailed menus to quickly find important topics - that's the essence of Nonlinear Educating using N.E.D.!

Outline
Section 1: Drawing Objects in Photoshop
Section 2: Blocking Your Drawing
Section 3: More Examples of Sketching and Blocking Objects: Rocket
Section 4: More Examples of Sketching and Blocking Objects: Security Camera
Section 5: Using Grids for Perspective
Section 6: Sourcing Textures
Section 7: Texturing your Object
Section 8: Organizing your Projects
Section 9: Adding Liberated Parts
Section 10: Looking at the Lighting
Section 11: Adding Shadows
Section 12: Adding Glares
Section 13: Finishing Your Drawing
Section 14: Working With Wood and Rust
Section 15: Working With Plastics
Section 16: Working With Repetitive Surface Textures
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