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UVI Falcon 101 - UVI Falcon: The Video Manual.
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To create a drumkit with the individual kitpieces in different channel strips in the Mixer panel...
load the individual kitpieces into separate Parts
load the individual kitpieces into different instances of Falcon in the DAW
load the individual kitpieces into separate Layers in the same Part
load the individual kitpieces as different Keygroups in the same Layer
When dragging multiple samples from the Browser into the Mapping Editor...
they will always be mapped centered around Middle C
holding Option/Alt calls up a dialog with auto-mapping options
they will always be mapped starting at the lowest key on the keyboard
they must be dragged in one-by-one
The main (central) pane in the Falcon window includes the following displays:
Info, Edit, Effects, Events, Mods
AD, ADSR, AHDSR, LFO
Mixer channels, Aux Returns, Master output
Analog controls, Digital controls, Hybrid controls
To create a chain of multiple effects
load the same effect into multiple levels
use Multi-FX or the Effect Rack
set the Polyphony to > 1
duplicate the same Part with different effects in each copy
Dragging an oscillator preset from the Browser into the Mapping Editor
automatically creates an Amp Envelope
only works with audio samples
automatically creates a full oscillator > filter > amplifier chain
automatically adds a preset effects chain with EQ, compressor, and reverb
Effects can be added at the following levels:
Program, Layer, and Keygroup
Program and Layer only
Mixer channel strip inserts only
In the right Sidebar Browser you can browse and load
only component presets (oscillators, effects, mods, etc)
only Program files
only full Multis
Multis, Programs, and component presets (oscillators, effects, mods, etc)
The left Sidebar in Falcon includes the following panes:
Parts view; Tree; List view
Preset Browser; Search; Component presets
Toolbar, Status bar; Mixer bar
Edit pane: Mixer pane; Performance pane
In Falcon most programming / sound design is done in...
the Info pane
the Tree view
the Edit pane
Falcon's Script Processor uses scripts written in
the Visual Basic scripting language
the Lua scripting language
the C++ programming language
The Performance panel
includes a full MIDI editor for editing and quantizing MIDI performances
includes the MIDI Playback Event processor
includes a MIDI recorder
lets you create key-range layers and splits, and MIDI velocity layers
Falcon's hierarchy includes the following organizational levels:
Multi; Maxi; Mini; Mixer
Stack; Insert; Send; Bus; Output
Multi; Part; Program; Layer, Keygroup
Program; Patch; Aux; Master
To assign a Modulator to a specific control, you can...
right-click on the control and choose the modulator
use the Modulation Matrix panel in the Toolbar
use the Modulation Matrix panel in the Performance pane
choose from a list of preset modulation routings accessed from the Info pane
A traditional subtractive synthesis architecture consists of
Waveform Oscillator(s) > (Lowpass) FIlter > Amplifier, + Modulators
Sine wave "operators" that create complex tones through frequency modulation
Sine waves that serve as the harmonics/overtones of a complex tone
Digital algorithms that emulate the physical response of acoustic devices
To create a basic analog synth patch from scratch, you'd want to...
drag in an oscillator and add EQ, comp, & short delay at the Layer level
drag in an oscillator and add Modulators and Effects only at the Program level
drag in an oscillator and select the "auto-program" option in the Edit pane
drag in an oscillator, tweak the Amp Envelope, and add a LPF at the Keygroup level
a software editor panel for a hardware digital synthesizer
a DSP-powered effects processor
a DAW that includes both audio an MIDi recording and editing
a hybrid synth/sampler instrument
Falcon's selection of synth oscillators includes...
Sample, Slice, and Stretch
Analog, Digital, Granular, and Scrub
Analog, Additive, FM, Pluck (modeling), and Wavetable
Analog, Digital, Sample, and IRCAM
To set up the keyboard's Modwheel (CC1) to control the strength of a vibrato effect, you can...
assign CC1 as a Sub-Modulator for Pitch > LFO Depth in the Modulation Editor
assign CC1 directly to Pitch in the Keygroup level
program the Modwheel in the keyboard's MIDI Utility screen
assign CC1 directly to Pitch in the Layer level
can both arpeggiate held chords and create a sequence form a single held note
only functions when more than one note is played simultaneously
can only be implemented at the Keygroup level
only uses preset patterns--you can't create your own sequences
To see where various Modulators are assigned in a patch, you can...
check the Factory Preset settings chart in the Help panel
enable the Modulation option in the Tree view
check the Factory Preset settings chart in the manual
go to the "Used Modulators" list in the Browser
UVI Falcon 101
UVI Falcon: The Video Manual
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