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  • SJKukla
    Posts: 52
    Joined: May 31st, 2007, 03:25
    Humanizing hairpins
    Hi all, I had a thought: Is there a way to both insert and humanize hairpins with the transform window? Say I have an ostinato happening, and I want to have something like crescendo two bars, decrescendo for another two, restart... Is there a way to insert this sort of pattern (even just an unhumanized one) without option dragging CC data or notes? And further, is there a way to randomize the min and max points of those hairpins so that it's not always the same crescendo/decrescendo? Might be crazy, but I figured it couldn't hurt to ask! Thanks for reading! Steve K.
    Reply
  • Nudoguy
    Posts: 43
    Joined: Oct 1st, 2006, 02:41
    Re: Humanizing hairpins
    Hi Steve, In my experience, humanizing is best done by....a human. :-) It's so quick to just draw CC data in Hyperdraw, or use a modwheel or whatever. By doing it realtime, several times, and slightly differently each time, you'll get a result that sounds far more musical. Just my 5c worth... Colin
    Reply
  • steveH
    Posts: 857
    Joined: Oct 17th, 2006, 05:19
    Re: Humanizing hairpins
    If those regions have cc7 (volume) data, you can use the the transform window's Humanize setting to randomize it! Double click on the region and in the piano roll editor reveal the hyper draw area and select volume. Open up the the piano roll's tranform window and select humanize. Change the conditions "status" menu to "control" and, if you have more than cc7 control data uncheck the "hide unused parameter" box and set the first data byte menu box to "=" and the box below it to "7". Choose Select and operate ... and there you go! You can save this transform setting as a user preset!
    Reply
  • SJKukla
    Posts: 52
    Joined: May 31st, 2007, 03:25
    Re: Humanizing hairpins
    Hi Steve and Colin! Colin: Your five cents worth is duly noted, understood, appreciated, and agreed with. I had simply thought that if a method existed by which I could achieve those results quicker, I'd like to explore it. (I have a long passage of these hairpins, and something like a transformation to get a similar effect would save lots of time, and, given my playing skills, be more reliable.) Steve H: Thanks for this answer, I appreciate it. Is there a way to select particular volume nodes to humanize? (As in the apexes of crescendos, for example?) I thought that if I humanized the volume, I'd get 'random' volume spikes? Thanks! Steve K
    Reply
  • steveH
    Posts: 857
    Joined: Oct 17th, 2006, 05:19
    Re: Humanizing hairpins
    Of course... just shift and rubber band around the nodes you want and then apply the transform above using the operate only command.
    Reply
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