Hi Flavio,
Thanks :)
It's a bit complex... might be easier to import the tracks into the Random Nature template... but here goes:
1st... Random Nature 2 should only be used on Audio tracks. I didn't get around to optimising it for software instruments tracks :)
• Open the project you wish to import Random Nature into.
• Open an Environment window and choose: Options > Import Environment (and choose Layer...)
• Locate the RN2 project and choose the project file and choose to import the Random Nature Layer. Click OK.
• Random Nature is now in your existing project, but we'll need to hook it up and give it a track to sit on with its own MIDI region.
• Create a new track in the Arrange area (any type will do) and drag the Random Nature object onto the track header. Now create a MIDI region on that track and add notes on C3, for example.
• Next, we'll need to cable from the desired audio channel strip to Random Nature: In the Mixer layer of the Environment Option click on an audio channel strip's output cable and select Random Nature from the drop-down menu.
• We need to feedback the output from Random Nature to that channel strip: In the RN2 environment layer, option-click an output from RN object and choose to send the cable to the same audio channel strip as above.
• Finally, make sure there is a cable from RN2 object to the "Write automaton" object and from the "write automation" object to the "Sequencer Input" on the Clicks and Ports layer.
(note: you may need to visit the Clicks and Ports layer, select the Seq. object and enable its "Icon" in the Inspector first).
This should all be setup now... :)
Hope this helps,
Rounik