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  • sbonsell
    Posts: 22
    Joined: May 3rd, 2012, 11:42
    OFFSETTING an object from an axis.
    Hi, I'd like to know if anyone has any experience of spinning an object in a way similar to how a wheel might spin wherein ten objects (images) spin around the outside of what might be described as an 'axle'. I imagine it as being able to 'offset' the axis from the object, but I don't know how to do that. The effect I'm trying to create is of a 'one armed bandit' gambling machine where images spin past then slow and stop one at a time, if that helps, and this is the only way I can think to do it.
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  • BenB
    Posts: 501
    Joined: Feb 14th, 2011, 04:27
    Re: OFFSETTING an object from an axis.
    First, you'll use a replicator to create the rounded band of images. This is a bit more complex than I can explain in a forum post. But I have a tutorial I can point you to about it. Second you'll simply use keyframes to set the spinning. You'll make them Bezier keyframes and use the handles in the keyframe editor to adjust how the image bands slow down and stop.
    Reply
  • sbonsell
    Posts: 22
    Joined: May 3rd, 2012, 11:42
    Re: OFFSETTING an object from an axis.
    If you could point me to the tutorial that would be great.
    Reply
  • BenB
    Posts: 501
    Joined: Feb 14th, 2011, 04:27
    Re: OFFSETTING an object from an axis.
    This should help make the round-ish strips of icons for each spinning window. [url]http://www.filmmakingwebinars.com/5-step-tutorials/creating-a-3d-panorama-in-apple-motion/[/url]
    Reply
  • sbonsell
    Posts: 22
    Joined: May 3rd, 2012, 11:42
    Re: OFFSETTING an object from an axis.
    Downloaded the tutorial - I'll give it a whirl. :)
    Reply
  • sbonsell
    Posts: 22
    Joined: May 3rd, 2012, 11:42
    Re: OFFSETTING an object from an axis.
    Hi Ben. Great tutorial. I didn't use your assets, but with my own images everything worked as I wanted it to EXCEPT for one MAJOR thing that I just don't understand - at the end I was expecting to be able to animate the replicator; rotate it like a one armed bandit; fast, with gradual deceleration until the replicator stops on an image. But when I 'play', the replicator spins all on its own at a fast, constant speed. I haven't added any keyframes for the camera or the replicator, and I can't see what's causing it to spin... I'm pretty sure I've done everything in your tutorial and only that, except for rotating the camera at the end because I want the replicator to spin, not the camera. Any ideas? I have a low-res video to send if that will help, though I can't see a way of attaching it, only image. Thanks.
    Reply
  • BenB
    Posts: 501
    Joined: Feb 14th, 2011, 04:27
    Replicators won't animate on their own. Contact me via my web site, and email me a copy of the Motion project itself, and a like to the video. www dot bbalser dot com.
    Reply
  • sbonsell
    Posts: 22
    Joined: May 3rd, 2012, 11:42
    Re: OFFSETTING an object from an axis.
    Turns out I had 'Play frames' ticked. So many boxes to check and uncheck ..... !
    Reply
  • BenB
    Posts: 501
    Joined: Feb 14th, 2011, 04:27
    Re: OFFSETTING an object from an axis.
    It's not that many, just looks that way when you're unfamiliar. The more you become familiar with Motion, the more you realize how really easy it is. Glad I could be of help!
    Reply
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