Do you want to know how to compose music for games? Would you like a piece of a 50 billion dollar industry? If so, put down your game controller and pay attention to the monitor, because the talented and entertaining David Earl is here to teach you how it's done!
Like all of David's courses, this course start off by giving you a historical perspective of the video game industry and its music. From 8-bit and beyond you're transported into the present era where music for games is the state of the art! You first learn about industry politics and composer/developer relationships with all of its expectations and intricacies. Understanding the business is important, but what about the music?
Well, let's start composing! First you learn how to design loops. Now these aren't just simple beats, dude! These are skillfully created loops that evolve, expand and interact with each other and the game in complex and creative ways!
Next up you learn how to create what David calls "Dynamic Music Scores and Themes" that incorporate ever-changing tension levels. These powerful music arrangement and orchestration techniques are the bread-and-butter of every successful game composer. Understanding how to compose and manipulate these techniques and the music that they embody allows you to accentuate the action, motivate the player and enhance the overall game experience.
The last section in this amazing course is all about implementation. You learn all about different game states and how to create the essential transitions that tie them all together. You also get a ton of information on cue prep, mock-ups, 3D music emitters, FMOD and so much more.
So stop playing games and start composing music for games because, quite frankly, that's where the money is!
Become an affiliate and earn 50% of every sale you send our way - Sign Up!
FrankieC wrote on October 28, 2017
Excellent tutorial! Great advice and ideas for real-world implementation!
David wrote on September 7, 2017
There are some good ideas here, but the course is heavily focused on Logic Pro (even though it's not mentioned in the title) and if you use a different DAW you'll waste some time skipping through parts. The rest of it could have been covered in about half the time, as the author meanders around his DAW a lot.
Dee Blackmore wrote on January 3, 2017
Very interesting and informative course. Tutor friendly and knowledgeable. I think people would need to know a bit about Logic beforehand as they might not understand some of the content.
Thanks a lot Mr Earl for this excellent course. This is a perfect introduction in the world of creating music for games. I am looking forward to some others discussing in detail topics such as complete workflow or advanced techniques (mixing, mastering, bouncing). And by the way, the loop you just created for this course is really great ! :-)
n4Sphere wrote on April 1, 2015
Nice introduction into audio for games. I think to start with a video game history is really smart. Lots of examples for suitable moods. I am more interested in the first few chapters, cause the last ones are getting to much in detail and for me as a non game audio designer not so relevant.
Matt Mann wrote on November 23, 2014
Excellent course! Straight and "to the point" tutorials. I would certainly recommend this course to anyone looking at getting into game audio as long as you use Logic. It would be really nice if this course could also be done in Reason or Ableton (or even in Pro Tools). Thanks!
Marcos H. BolaÃ±os wrote on November 18, 2014
Very good tutorial, specially if Logic is your main DAW. Earl is an excellent teacher and I learned many useful things with this tutorial. Highly recommended if youÂ´re new to game audio.
Richard Carey Ford wrote on July 27, 2014
This course is a good introduction to composing music for games. A couple things that are missing for me is detail around producing loops that work and composing to specifications. Still, it's a good introduction, I learned a lot, and it was time well-spent.
C1ph3rd wrote on January 17, 2014
Interesting look into the thought process of making music for games, including managing sounds in 3D environments and sound layering. Cool stuff!
R. Stull wrote on July 8, 2013
Great demonstration of game music arrangement and philosophy. Logic Pro environment window tutorials for game states was an added bonus that would make a great lesson in itself.